- Event type
- patch note
- Published
- 9 May 2026 - 03:59:56 UTC
- Source
- steam_community_announcements
Worker changesAdded worker walking speed penalty that applies after 30 tiles and ramps up slowly over distance. This is a very lax restriction on worker effectiveness over distance that is intended to prevent cheesing by using workers to move goods between industries instead of using trains. The values may need to be tweaked in the future, but I'm starting with a minimal penalty to avoid breaking many solutions. Values are exposed in balance settings. Fixed bug in worker pathfinding that would cause them to sometimes not take the shortest path.Multi-ThreadingMade setting thread priorities to be higher than normal an option that is disabled by default. This may account for the stuttering issues that people have reported, especially while streaming. It's generally not recommeded to raise thread priorities, but I thought that since I was only doing so for a subset of processors that it woul...