Latest Update 17 / 07 / 2017 - Major upgrade to all battle areas! — Veil of Crows Steam update #476625

Campaign map - AI is now more likely to have engineers when defending. Armoury - Skullcap normal maps fixed. - Helm replaced with a much nicer asset...

Steam App
Veil of Crows (601540)
Event type
patch note
Published
16 July 2017 - 23:54:16 UTC
Source
steam_community_announcements
Campaign map - AI is now more likely to have engineers when defending. Armoury - Skullcap normal maps fixed. - Helm replaced with a much nicer asset. Battle scene - All battle maps replaced. - Archer friendly fire range adjusted. - Ranged AI defending siege set to defensive stance. Main menu - Grass shadows default set to 'off' as it seems to be the cause of crashes for some users. You can turn it on in the performance options. Hi all! Using a new procedural pipeline, all battle areas have been upgraded. Terrain heightmap data is baked using real world landscapes. Texture, trees, and foliage are placed depending on height and slope of the terrain. Not only does it improve battle areas visually, each area feels a lot more unique from a tactical perspective. All battle areas have been replaced, but because of how quickly I can put together new terrain areas, you can expect more variations ...

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