- Event type
- patch note
- Published
- 9 April 2026 - 01:25:32 UTC
- Source
- steam_community_announcements
The goal of this update is to improve the new player onboarding experience with more starter tasks, better rewards, rebalanced costs and mechanics, and several UI adjustments to reduce clutter during the early-game. New Content: Extended the new player "Starter Tasks" and increased their rewards. This should guide new players through a few more mechanics than the tutorial previously covered, as well as give them a stronger start with more resources and upgrades. Changes: Added a max stack limit to several mastery skill bonuses. Kill enemy tasks/missions/challenges/etc. now include ALL enemies, including bosses and ultra bosses (it previously only counted normal mob kills). Automation is now unlocked at wave 1k, rather than 2k. Only a few functions are available at wave 1k, and their energy costs to unlock and upgrade have been reduced to be more affordable at these lower wave requirement...