Update v14.3 - Balance Adjustments, QoL Improvements, and Bug Fixes — Idle Hero TD - Tower Defense Steam update #484881

Changes:Changed several early-game synergies to make more sense for each hero's purpose. There are now countless more possibilities for strong...

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Idle Hero TD - Tower Defense (2897580)
Event type
patch note
Published
12 January 2026 - 07:26:57 UTC
Source
steam_community_announcements
Changes:Changed several early-game synergies to make more sense for each hero's purpose. There are now countless more possibilities for strong early-game builds! None of the formerly popular layouts were negatively effected.Increased Ultimus Token rewards in the Battlepass to scale better with your automation upgrades.Rebalanced several Mastery skills:Paladin: changed effect to +X% splash damage per consecutive hit on the same enemy.Battlemage: changed effect to +X% ultra crit chance per enemy killed for all heroes within range.Templar: changed effect to +X% splash damage per second for all heroes within range.Arbalest: now stacks with boss rush, meaning the energy income gains are buffed 10-20x!Warden: each level now also reduces the enemy distance requirement for damage gains (therefore buffing the skill's overall damage bonus).Deadeye: increased super critical hit damage from 25% to 5...

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