V0.805 - Crashing Fixed!! New Selection System — Starblazer Steam update #4946576

IF YOU'VE CRASHED BEFORE - TRY THIS PATCH. Trust me. It's better. Brandon and I just got back from PAX East, an event filled with lots of avid gamers...

Steam App
Starblazer (979520)
Event type
patch note
Published
4 April 2019 - 15:13:23 UTC
Source
steam_community_announcements
IF YOU'VE CRASHED BEFORE - TRY THIS PATCH. Trust me. It's better. Brandon and I just got back from PAX East, an event filled with lots of avid gamers and VR enthusiasts. One of the best things that we got out of the event was the chance to talk to people more experienced in development and the VR industry. It was through these conversations that we were able to get to the bottom of the crashing seen by a few of our users. I made countless changes in the code to optimize for performance, including: Bullets have a more finite life cycle to prevent memory leaks. Ships are removed from memory more immediately after explosion. All pathing functions are removed immediately with ship death. Only the ends of the pathing functions are updated each frame to keep up with target. The inward paths are keep static. The hand / map function is updated via event system, not per-frame update. The AI funct...

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