- Steam App
- Starblazer (979520)
- Event type
- patch note
- Published
- 14 January 2019 - 05:29:17 UTC
- Source
- steam_community_announcements
Remember that annoying crash that you had to deal with when we launched the game? Hopefully not, as I have worked as fast as possible to get to the bottom of it. In an effort to give the player lots of custom paint options and high quality models, I was loading too many high resolution textures to the memory buffer. Whenever one of you would try to stream, it would overload and cause the game to crash. Of course, I never had this issue because I use a real gaming rig that has 64 Gb of RAM. Just kidding! Of course, this needed to be fixed. That said, in this build I implement an dynamic texture loading system that pulls textures from asset bundles saved on the hard drive. I also mask some of the loading asynchronously during game play. This way, you get minimal load times and no more crashes! All without sacrificing high resolution textures. There are a couple small fixes too. I disabled ...