Mechajammer | V1.01 Patch Notes — Mechajammer Steam update #496848

Hot on the heels of Friday’s hotfix (and a look at the Road Ahead in terms of upcoming updates), today we’re rolling out V1.01 of Mechajammer, bringing...

Steam App
Mechajammer (485400)
Event type
patch note
Published
6 December 2021 - 16:28:05 UTC
Source
steam_community_announcements
Hot on the heels of Friday’s hotfix (and a look at the Road Ahead in terms of upcoming updates), today we’re rolling out V1.01 of Mechajammer, bringing with it a big ol’ list of fixes and improvements to the game. Many of these issues have been surfaced (and subsequently fixed!) off the back of your reports and suggestions, so a hefty thank you to those of you taking the time share feedback. Below the patch notes, you’ll see names from key members of the community who have helped us with this endeavour. We hope you enjoy basking in the limelight of the Patch Notes as a reward. Ok! Here’s what you can expect from 1.01: Design fix: Give every background the option of having no flaws (flawless options does not include studies bonuses) Remove being injured from failing rolls that had zero dice (for example when opening/breaking boxes) Graphics fix: Scale-up ground items and outline added, so...

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