Patch Notes for 28/05/2026 — Farever Steam update #500300

v0.1.6 Hey Everyone! We have a new a patch focused on the balancing aspect of the game! With this one we're concluding the "post-release" wave of heavy...

Steam App
Farever (3672400)
Event type
patch note
Published
28 May 2026 - 13:09:22 UTC
Source
steam_community_announcements
v0.1.6 Hey Everyone! We have a new a patch focused on the balancing aspect of the game! With this one we're concluding the "post-release" wave of heavy patches to focus our entire attention to the content update! Balancing A quick word on balancing: We are absolutely thrilled to see the various builds emerging within the community, each vying for ingenuity to get the most out of a class or weapon combination. We want to ensure that all classes can hold their own and remain both fun and powerful enough to successfully tackle the content we’re preparing. In that sense, when classes underperform or overperform, balancing adjustments will be applied. For example, self-healing talents lead to some builds being too strong; the ones that were pure attribute boosts were too powerful given that this was the first talent tree for each class. We knew that warriors and priests were a bit overpowered...

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