ZEscape - Client update released — ZEscape Steam update #50910

0.1.2.5 -Fixed bad visibility states in dead-end walls for clients joining a match-in-progress -Reduced issues with grenades not spawning if obstructed...

Steam App
ZEscape (517280)
Event type
patch note
Published
23 July 2018 - 03:54:52 UTC
Source
steam_community_announcements
0.1.2.5 -Fixed bad visibility states in dead-end walls for clients joining a match-in-progress -Reduced issues with grenades not spawning if obstructed by collision mesh -Increased radius which players can aim on and see other players names -Increased headshot pushback power -Disabled volumetric shadows and dynamic shadows for flashlights (Performance) -Fixed bad flashlight states -Added resolution options to settings menu Lists all supported resolutions of the current primary monitor -Added Windowed mode option to settings menu -Blood decal from death's now despawn after 60s instead of being permanent (Performance) -Final Stand area should no longer bug next round if humans loose after activating Level Changes Docks -Fixed level exploit -Improved collision with planks crossing over boats Temple of Death: Stage II -Fixed bad collision meshes where players could get stuck Dark Yard -Fixed...

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