Updated Spawn Mechanics and more... — UNLOVED Steam update #520368

In the recent update, I've added a new feature to the enemy spawn system to make it feel much more "designed". Whenever enemies spawn, there is now a...

Steam App
UNLOVED (321270)
Event type
patch note
Published
12 February 2016 - 14:43:58 UTC
Source
steam_community_announcements
In the recent update, I've added a new feature to the enemy spawn system to make it feel much more "designed". Whenever enemies spawn, there is now a chance that the game will spawn a whole group of enemies at the same place, instead of just spawning one individual enemy and then spawn the next one some place else. This adds two new layers to the enemy encounters. 1. Enemy encounters feel much more "designed". Every enemy group is hand picked and has enemies that compliment eachother. Sometimes a group can consist of just three Cutters or two Butchers. Some other groups are mixed of different enemy types, for example two Nurses and a Doctor. This greatly increases the chance of opening a door, just to see a whole room filled with Cutters... or Clowns. 2. Certain enemy types are now much more dangerous, because they can come in great numbers at once, instead of being spread all over the m...

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