- Event type
- patch note
- Published
- 31 March 2026 - 12:35:18 UTC
- Source
- steam_community_announcements
Dear Players, here are the contents of this update: 【Optimization & Adjustments】 Characters will now strictly follow the order you have specified when casting skills. If a skill is on cooldown, it will be skipped and the next available skill will be used instead — this cycle continues. Healers are now much more proactive with healing!!! Today I restructured the skill system, separating the healing skill trigger logic into its own parallel process with higher priority — your healer will no longer be interrupted by basic attacks or other skills! (However, due to the restructuring, there may be bugs I haven't discovered yet. If you encounter any, please let me know — I truly appreciate it!) Today I also developed the framework for talent and passive skill effects. As a first example — the Light Mage's talent, Fountain of Light, now comes with special effects and sound effects. I'll graduall...