Patch Notes (1.1.11) — Going Medieval Steam update #524053

Greetings, medievalists!The newest patch (1.1.11) is now live on all platforms on the main branch and the demo. Save your progress and restart your game...

Steam App
Going Medieval (1029780)
Event type
patch note
Published
16 July 2026 - 12:41:57 UTC
Source
steam_community_announcements
Greetings, medievalists!The newest patch (1.1.11) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Bugs and fixesFixed several crash occurrences.Fixed the issue where forbidden blueprints would turn invisible after using Forbid/Allow tool.Fixed the issue where gates would be offset if you use replace option on them.Fixed the issue where replacing walls to windows and doors would position them with a wrong rotation.Fixed the issue that prevented closing/opening windows via right-click prioritization from working.Fixed some reachability issues when it comes to mining order, floors and voxels in water.Fixed the issue where settlers would sit in water when idling.Fixed the issue where settlers would “sit” in spots where...

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