Experimental Branch Patch (1.1.5) — Going Medieval Steam update #524060

Greetings, players! The newest patch (1.1.5) is now live on all platforms on the experimental branch. Please save your progress and restart your game...

Steam App
Going Medieval (1029780)
Event type
patch note
Published
1 July 2026 - 09:04:25 UTC
Source
steam_community_announcements
Greetings, players! The newest patch (1.1.5) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Quality Of Life ImprovementsOptimized some goal calculations a bit, so Settlers idle less when calculating paths (this might fix the issue where settlers refuse to rope and barter). This should also significantly lower settler idle time on massive saves once you load the game.Social fights now have a chance to occur only if negative relations are -8 or worse.Settlers change idle animations and positions less often, and appear less antsy.Added a filter to productions that contain animal carcasses, so that you can alter which animal types get used in those productions (ergo, you can turn off pets or domestic animals from ge...

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