Patch Notes (1.0.100) — Going Medieval Steam update #524067

Greetings, medievalists!The newest patch (1.0.100) is now live on all platforms on the main branch, experimental branch and the demo. Save your progress...

Steam App
Going Medieval (1029780)
Event type
patch note
Published
9 June 2026 - 05:50:27 UTC
Source
steam_community_announcements
Greetings, medievalists!The newest patch (1.0.100) is now live on all platforms on the main branch, experimental branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Quality of Life ImprovementsAs mentioned in our latest Medieval Monday Talk, we improved settlers’ pathing. Do check video examples there to get better understanding of all the improvements, but here is all the notable info: Settlers should choose the closest walking-distance path for most of the actions (construction, hauling, choosing the closest production building, etc).Construct, Deconstruct, and Mining priority is now determined by the order in which you place blueprints, mark deconstruction or digging. Settlers will disobey the order only when they think it might trap them (example: dead-en...

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