- Steam App
- Spacelords (436180)
- Event type
- patch note
- Published
- 2 October 2018 - 07:52:39 UTC
- Source
- steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30448475%2F8a7d35101bb3c62624c43714ebf78c7efd1f233d.jpg Our programming team has been hard at work since the release of Spacelords to bring you this performance optimization patch. The Council Apocalypse campaign came with lots of new bosses and spectacular attacks that were dragging down some systems' framerates. Many of these optimizations happen quite deep in the engine code so it has taken the QA team longer than usual to test. GAME LOGIC IMPROVEMENTS - Parallelized collision detection code. - Overall memory usage reduction. - Code optimizations for some FX transformations (scaling and material swaps). - Parallelized sphere hit detection code. - Reduced the amount of hit colliders in some common objects (shields, parrots and airships). - Created lighter versions for the enemy prop ships flying in the background on some ...