- Event type
- patch note
- Published
- 23 September 2015 - 07:27:35 UTC
- Source
- steam_community_announcements
How do you do, fellow alchemists. We have a whole boatload of bug fixes all focused around Plague Knight's campaign. Did you know that Plague Knight is now a playable character? Check out our last big update for more info! Onto the Plague Knight specific fixes! Black Knight now always spawns. Even if another wandering encounter was previously occupying his map node. Old Shovel Knight profiles saved before clearing the Flying Machine are no longer stuck on that node. Fixed minor text errors in various languages. Treasure Knight’s anchor no longer travels through walls in certain edge cases. Treasure Knight’s chest can no longer be broken by certain special attacks. Clearing to the Explodatorium last (out of the 3 possible Tier 2 stages) no longer skips the Potionarium cutscene (and therefore it is no longer possible to miss the health upgrade). Item completion totals should now add up to ...