- Event type
- patch note
- Published
- 21 September 2026 - 07:49:05 UTC
- Source
- steam_community_announcements
Change Log Highlights Improved Conquest AI: Defender bot emplacements, coordinated waves, retreating enemies, difficulty scaling and battle force identities (read further below) Optimized netcode bandwidth, for a smoother multiplayer experience Sound optimizations and automatic weapon improvements(read further below) Conquest Added quality-based difficulty scaling - Difficulty now scales the enemy's unit quality, not just how much it buys - Unit grade gated by difficulty: easy leans on obsolete equipment, heroic favors the best available for that nation and operation day - Weight class (Light/Medium/Heavy) gated by difficulty, strongest on tanks, then SPGs, vehicles and towed guns; infantry unaffected - Both are weighted preferences, not hard bans, so any unit remains possible on any difficulty - Rare equipment stays rare regardless of difficulty - Difficulty still adjusts unit counts, b...