Overhauled Changelog - Build #80 — Derail Valley Steam update #563766

Derail Valley: Overhauled - Build #80 will launch in less than 5 hours, at 17:00 UTC. In the meantime you can browse the full changelog here...

Steam App
Derail Valley (588030)
Event type
patch note
Published
21 May 2020 - 10:43:13 UTC
Source
steam_community_announcements
Derail Valley: Overhauled - Build #80 will launch in less than 5 hours, at 17:00 UTC. In the meantime you can browse the full changelog here: Performance: - Drastically optimized CPU load of parked cars (notable in stations) - Drastically optimized CPU load when spawning trains or coming close to them - Drastically optimized CPU impact of derailed cars - Drastically optimized rendering of tracks, props, cars and cargo - Removed hiccup at the moment of derailing - Fixed items remaining active when distant - Optimized various sound code - Slightly optimized car cargo model rendering - Fixed rare items getting duplicated when revisited - Fixed non-physical shovel in VR killing performance Graphics: - Added V-Sync option (unlocks FPS) - Added render path settings (forward vs. deferred) - Added post processing effects (optional) - Added SSAO (optional, deferred only) - Added TAA (optional, no...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.