Major Patch 3.0 - New Debuff system + More Trees - 1.1.17780a | 主要补丁 — GRIME II Steam update #564164

(简体中文翻译见帖子底部。)Hey Yarden GRIME director here and... despite what I said at the end of the last patch about taking a bit of a pause.... I guess we ended...

Steam App
GRIME II (2529790)
Event type
patch note
Published
15 April 2026 - 12:02:36 UTC
Source
steam_community_announcements
(简体中文翻译见帖子底部。)Hey Yarden GRIME director here and... despite what I said at the end of the last patch about taking a bit of a pause.... I guess we ended up doing another big patch with an entirely new system as well... woops, I guess? First thing's first. A new system? COMBUSTION AND STARUST (POISON) RESISTANCE LEVELSo while debuff weapons that apply stuff like poison and combustion can be fun with bosses, it's very lackluster when used against anything else. So... for the majority of the time.The problem is, of course, that by the time you get to proc those effects the enemy is already long dead.So what changed? Everything that isn't a boss will have debuffs trigger much, much quicker. All the way to double on regular enemies.Large enemies, Hunt enemies and Breathcrowned enemies will all have greater resistance but it will still be much faster to accumulate on them than on bosses. In add...

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