Pride of Nations Update Released — Pride of Nations Steam update #571769

Pride of Nations patch 1.02 changelog – Engine & AI (in bold, major changes)  You can now remove a structure in a region you don’t own...

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Pride of Nations (73190)
Event type
patch note
Published
23 November 2011 - 17:30:00 UTC
Source
steam_updates
Pride of Nations patch 1.02 changelog – Engine & AI (in bold, major changes)  You can now remove a structure in a region you don’t own legitimally, provided you are in peace with the owner (e.g can remove a mine you built in a foreign land). * Removal of ongoing region decision now works perfectly (right click on the helmet). * Can’t plant a foreign structure if there is an army of a country with -25 or lower relationships (before was -1). * Demobilize bug solved. * Length of war augments chances to have the AI propose or accept a peace, +1% for every 3 turns, up to the current calculated chance. * Suez canal problem not completed if enemy fixed. * If a colonial mansion is lost (burned by native etc.) it will be recreated sooner or later for free. * If a region within a protectorate/colony don’t have enough CP to switch status, it will gain +1 CP a turn. * If a triba...

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