Sprite optimization & enemies invulnerability time increased — Potato Cop Steam update #572837

Some sprites are more optimized, there shouldn't be humanely noticeable but here should be a performance increase Sometimes enemies were hit twice...

Steam App
Potato Cop (3605550)
Event type
patch note
Published
18 September 2025 - 17:17:45 UTC
Source
steam_community_announcements
Some sprites are more optimized, there shouldn't be humanely noticeable but here should be a performance increase Sometimes enemies were hit twice because their invulnerability time was over while the peeler was still retracting. I've increased their invulnerability time to 350ms but the stagger time is still generally 200ms

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