More ECLSS Tweaks and Fixes — Colony Ship: A Post-Earth Role Playing Game Steam update #581194

Balance tweaks - Pulse grenades against robots and turrets now deal 16 damage and disable shields. Knockdown is now 1 turn (they get up at their turn...

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Colony Ship: A Post-Earth Role Playing Game (648410)
Event type
patch note
Published
4 August 2022 - 17:49:08 UTC
Source
steam_community_announcements
Balance tweaks - Pulse grenades against robots and turrets now deal 16 damage and disable shields. Knockdown is now 1 turn (they get up at their turn start). - Lowered ballistic and energy DR of robot a bit. - Robot now uses a different attack for reaction shots, that have -15 accuracy, +15 graze, -10 critical chance. - Robot regular attacks don't have a random chance to cause knockdown, now it happens on critical hits. - Robot attacks now always cause a minor stagger (-2 AP). - Increased penetration of energy weapons by 10 (smg has 20), and lowered damage of rifle by 2. Fixes - Fixed robot not attacking when engaged on melee. - Fixed energy turret running out of ammo. - Fixed energy shield not registering hits. - Fixed energy shield missing on turrets on reload. - Fixed an animation issue with panic and knockdown. - Fixed Skill Monkey increasing skills in Character Creation.

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