- Event type
- patch note
- Published
- 4 August 2022 - 17:49:08 UTC
- Source
- steam_community_announcements
Balance tweaks - Pulse grenades against robots and turrets now deal 16 damage and disable shields. Knockdown is now 1 turn (they get up at their turn start). - Lowered ballistic and energy DR of robot a bit. - Robot now uses a different attack for reaction shots, that have -15 accuracy, +15 graze, -10 critical chance. - Robot regular attacks don't have a random chance to cause knockdown, now it happens on critical hits. - Robot attacks now always cause a minor stagger (-2 AP). - Increased penetration of energy weapons by 10 (smg has 20), and lowered damage of rifle by 2. Fixes - Fixed robot not attacking when engaged on melee. - Fixed energy turret running out of ammo. - Fixed energy shield not registering hits. - Fixed energy shield missing on turrets on reload. - Fixed an animation issue with panic and knockdown. - Fixed Skill Monkey increasing skills in Character Creation.