- Event type
- patch note
- Published
- 2 September 2025 - 17:24:18 UTC
- Source
- steam_community_announcements
This week’s patches aren’t much, but they’re honest work. I tried to balance the enemy player dynamic a bit more, especially later in the game.As always, I’m grateful to you for being a part of the commander’s journey🐾EnemiesChanged enemy spawn behavior. Enemy spawning has been adjusted so that enemies now appear closer to the player based on the difficulty. Elites are also more likely to spawn nearby, keeping the action tight and the pressure on.The elite enemy lifebar has been removed. It often got in the way and wasn’t very useful during the chaos.Explosive Spikes are now categorized as Elite Enemies. GameplayMultiple Beacons Activation. I’ve been struggling for a while with letting the player activate multiple beacons at the same time. I was thinking it could be too overpowered. After a few tweaks it is now a more balanced game mechanic. So, I’ve enabled multiple beacon activation!Ch...