- Steam App
- High Fructose (2506550)
- Event type
- patch note
- Published
- 9 April 2026 - 22:33:33 UTC
- Source
- steam_community_announcements
First Update With Some Handcrafted Levels! Movement is a huge part of this game, so I’ve been paying close attention to how the levels affect that. Procedural levels are great because they add variety, but they can also hurt the kind of flow I want movement to have. Handcrafted levels let me shape that experience more intentionally, which means better flow, stronger encounters, and spaces that are just more fun to move through. So with this update, I’m starting to mix handcrafted levels into the waves. I've only added 2 new ones so far but I currently have 5 prototyped and will be adding them soon. That doesn’t mean procedural levels are going away. In fact, after a lot of playtesting, I found they actually make certain objectives more interesting.... especially charging the shrine, since its location can change from run to run. That randomness keeps the objective fresh and makes each ru...