- Event type
- patch note
- Published
- 11 March 2026 - 15:36:40 UTC
- Source
- steam_community_announcements
Gameplay Melee Combat – Re-applied a fix for revived units such as Necron Warriors and the Living Saints to prevent them from endlessly pursuing their last melee attacker AudioSpeech – Updated how intel speech priority is handled (for example, scripted character dialogue during a cutscene) to address cases where story dialogue could be skipped because all audio channels are full during heavy combat Please be sure to report any bugs or technical issues by submitting a new request at help.relic.com.