- Event type
- patch note
- Published
- 17 May 2021 - 01:59:47 UTC
- Source
- steam_community_announcements
Enjoy the peace while it lasts… This patch focuses primarily on quality of life improvements and bug fixes in preparation for larger and more impactful changes in our next patch. GAMEPLAY CHANGES Attacking after dodging has been tweaked to be more consistent! Minions now knock enemies away from them instead of away from the caster. Re-enabled hit SFX on all objects. The lack of impact SFX when striking objects other than enemies felt weird to us so we’ve reverted this back for now. We’ll be adding a special “hit“ SFX for when your ability does make contact with an enemy in an upcoming patch. That way you’re still getting auditory feedback on that. Several changes were made behind the scenes to enable some big features that we originally intended to be in the patch. We’re holding off on including those in the interest of making sure everything is stable right now, but you can expect some ...