Multiplayer Shared Ball, Improved Particle Physics, & More! — SculptrVR Steam update #60403

This update is our first step toward game modes to play within SculptrVR! We've been having a lot of fun with multiplayer ball :-) The Ball The ball...

Steam App
SculptrVR (418520)
Event type
patch note
Published
28 April 2017 - 23:42:01 UTC
Source
steam_community_announcements
This update is our first step toward game modes to play within SculptrVR! We've been having a lot of fun with multiplayer ball :-) The Ball The ball.. is a ball. It feels like a ball. It’s just as fun as a ball. You can throw it. https://thumbs.gfycat.com/FavorableSpecificGalapagosmockingbird-size_restricted.gif You can shoot it with rockets. https://thumbs.gfycat.com/UnselfishComplexHectorsdolphin-size_restricted.gif You can change its size and color, too. To make the ball as fun as possible in a variety of use-cases, we needed to compensate for player latency. So the ball is actually forward simulated on each client so that all players see the ball at the same place at the same time! We do the same with rockets, so clients don’t need to wait for the server to tell them when a rocket explodes. They just see it happen instantly! Improved Particle Physics To get the ball feeling this good...

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