3.182 (Full release notes to be later today, combined with 3.183) — AI War: Fleet Command Steam update #605228

* When a large new AI Barracks is created, that can cause a momentary lag in the time, which we forgot to mention last game. Now there is also a message...

Steam App
AI War: Fleet Command (40400)
Event type
patch note
Published
17 August 2010 - 17:03:48 UTC
Source
steam_community_announcements
* When a large new AI Barracks is created, that can cause a momentary lag in the time, which we forgot to mention last game. Now there is also a message shown of "AI Barracks Created With Units: 1200" or similar, to let players know what is going on. These lag spikes are really temporary, not all that common (except when loading old savegames with tons of units over the ship cap), and lead to better performance on an ongoing basis in that savegame. * Previously, AI Barracks were not allowed to be created except when the attack + threat level was already over 1500. Before that point, it would cause border aggression only, which could be rather catastrophic with older savegames, especially longer ones. Now the AI Barracks are allowed to kick in at any time regardless of the attack + threat levels. This also will make the barracks more likely to be used during the course of normal games sta...

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