- Steam App
- Secondhand Lands (675230)
- Event type
- patch note
- Published
- 14 November 2018 - 23:00:58 UTC
- Source
- steam_community_announcements
* This patch mostly changes a lot of the client internal rendering. - Occlusion queries have been removed. - The engine paints the z-buffer first and then runs the shaders normally. - Water reflection and refraction both use the same method. - Although it sounds bad to run the render pipe twice, the z-pass is fast, and we only render the necessary pixels. * A super embarrassing bug was removed where all the skinned meshes were rendered twice. The next patch is going to be centered on fixing a rendering error for the AMD Radeon r9 200 series. I had to buy one of these and setup a computer just to be able to reproduce this problem. After this next patch is done, I'll be working on a huge patch centering upon appearance customization.