- Event type
- patch note
- Published
- 9 September 2026 - 14:36:22 UTC
- Source
- steam_community_announcements
What's New Traversal Stutter Significantly Reduced This is the bulk of the work in this update and it's a pretty significant change under-the-hood. As I'm working towards getting the game running as smoothly as possible on mobile devices, this was the biggest blocker. To give you a general overview of the problem: when you're moving through Slumberland, the world is loading and unloading around Nemo. Loading in rooms had two particularly expensive tasks: updating the world's tilemaps after loading/unloading rooms, and spawning in new instances of objects (such as enemies, pluckables, decorations, etcetera). In this update, we're spreading that work over many frames so that we don't see singularly huge single-frame spikes. There are a few spots in the game where there's a very large room getting loaded in that can cause a sustained slight drop in frame rate, but even that is much less dis...