[Update] Better Vive VR support, non-VR Fullscreen support and bug fixing! — MIND: Path to Thalamus Enhanced Edition Steam update #616897

Hi everyone! Great news for both VR players and non VR players! Carlos has been crunching all the weekend instead of playing with his cat to refine the...

Steam App
MIND: Path to Thalamus Enhanced Edition (296070)
Event type
patch note
Published
24 April 2016 - 17:25:08 UTC
Source
steam_community_announcements
Hi everyone! Great news for both VR players and non VR players! Carlos has been crunching all the weekend instead of playing with his cat to refine the VR support. In short, you won't be 4 meters tall in the game anymore, the player spawning in the wrong direction after entering a portal have been fixed and it is now easer than ever to return to the main menu using the vive controllers! Aside from that, after investigating a little bit, we have also added better fullscreen support. So, how does it works now? When you launch the game in Non-VR, the game will automatically detect the highest native resolution of your monitor and then you can force a higher or lower resolution using screen percentage in the settings menu. No more "windowed fullscreen" problems :) We have also added a little menu when you launch the game that lets you choose if you want to play VR or non VR. But... we've don...

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