New patch! Catch-up tweaks, bug fixes, modified levels, oh my! — GRIP: Combat Racing Steam update #619732

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11705099%2Fe48bf1728b51b0ff101ccffa4dddab2a23a39d22.jpg (screenshot image by...

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GRIP: Combat Racing (396900)
Event type
patch note
Published
27 November 2018 - 23:11:34 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11705099%2Fe48bf1728b51b0ff101ccffa4dddab2a23a39d22.jpg (screenshot image by SinisterPyro) Hey! We've caught up with all the catch-up feedback and have now hopefully caught and killed the issues associated. So catch-up/rubberbanding should be much less intrusive and playing without it should be more balanced as well. Overall a much more rounded difficulty. We've got a bunch of other stuff to report too: Catchup assistance has been tweaked to not be quite so aggressive and is also off by default when playing the Campaign. Work will continue in this area. AI bots now often avoid static obstacles more smoothly than before. AI bots now drive more competitively even when catchup assistance is turned off to try to keep up with you while also not dominating the races in the lower difficulty levels. It’s now perfectly possible to h...

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