- Event type
- patch note
- Published
- 29 November 2025 - 23:25:25 UTC
- Source
- steam_community_announcements
First, so what's new? Fixed some bad text (wrong name for Zenji family) Fixed a bug in the final battle when a certain character's HP hit 0 on the nose Fixed THE BUG where very rarely interacting with something (NPC, chest, object) would make the game soft lock At long last! Man, since release there was that aforementioned bug. For anyone interested, here was the flow when you went to interact with something: Approach thing Hit confirm There's a ray cast (not visible to the player) If the ray detects an interactable... Set global.interacting to true (this is a flag that blocks player input other than for interacting purposes... also at some point I put in a guard here, so at some point it'll switch to off if there's no text box detected) Set some properties on the thing you're interacting with (lock them in place, update flags if relevant) Pop open the text box Conclude interacting Set g...