Update 0.7.1 — Genome Guardian 2 Steam update #622452

So there's a number of things here that were actually already in 0.7.0 but I'm stating them them now since the 0.7.0 patch notes are completely...

Steam App
Genome Guardian 2 (4130120)
Event type
patch note
Published
4 June 2026 - 09:53:56 UTC
Source
steam_community_announcements
So there's a number of things here that were actually already in 0.7.0 but I'm stating them them now since the 0.7.0 patch notes are completely incomprehensible (mostly the fan art / music - didn't want them to get lost in the sauce of 0.7.0 notes)⚖ BALANCE"Maw" Guardian: now that a lot of what made it grossly OP before has been "handled", I'm reducing the rate that its self-Damage occurs past wave 30 considerably. It still continues to rise, but not nearly as fast."Taser" Mod: Firerate -35% → -40%."Collar" Mod: now specifies that it eliminates all other Microbes within 50% Range when hit by a Microbe (so it doesn't include the one you hit). It still dies or sticks, but won't grant Biomass."Lance" Mod: can now instantly destroy Deposits."Spinner" Bracket: Damage -25% → -30%."Channel" Gadget: generates 1 Shield every 0.5s → 0.7s."Repair" Gadget: Speed -50% → -30% while charging."Atrophy" ...

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