- Steam App
- Anachron Playtest (4750420)
- Event type
- patch note
- Published
- 7 September 2026 - 16:42:43 UTC
- Source
- steam_community_announcements
Practice Practice matches now ask how hard the opponent should play. Recruit plays whatever comes to hand, Soldier thinks about its move and still gets plenty of them wrong, and Gladiator plays the best move it can find. The practice opponent looks ahead before it moves, so it no longer burns a turn on a card it was never allowed to play. The difficulty you pick is remembered for next time. Reading the board SHIELD and WARD are now read off the champion's health bar. The points stack on the bar and are counted on a badge at the end of it, and the badge cracks apart as they are spent. Neither takes a slot in the status row any more. WOUND is shown on the health bar too: the health it is keeping a champion from getting back is hatched out. VEIL puts fog over the champion, drifting across the card for as long as your opponent cannot pick them. CLEANSE can be hovered like any other keyword t...