Hotfix — Ghostland Yard Steam update #62617

Hello everyone, Thanks to the intervention of two French streamers @Kepin and @Seldell, we realized that a very important problem was present in the...

Steam App
Ghostland Yard (2051130)
Event type
patch note
Published
3 February 2023 - 17:27:53 UTC
Source
steam_community_announcements
Hello everyone, Thanks to the intervention of two French streamers @Kepin and @Seldell, we realized that a very important problem was present in the demo of Ghostland Yard. The times displayed at the end of the levels had something... odd. It was very difficult for some people to beat the times of their friends, while the jump curves were perfect and the paths taken were very optimal. We investigated and created a dedicated test scene to confirm the following hypothesis: "the calculation of time is f****d". And indeed, the time calculation was slightly broken. Without going into details, you could, by redoing exactly the same inputs, have a 1 frame offset on your time of one level. For example, if you were at 144 frames per second and you were performing a level in 10 seconds, you should theoretically perform that level in 1440 frames. But sometimes not, the time indicated was 1441 frame...

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