- Steam App
- Lunaris (4557100)
- Event type
- patch note
- Published
- 30 May 2026 - 20:37:56 UTC
- Source
- steam_community_announcements
Performance & stability Fixed occasional mid-wave micro-stutters caused by currency pickups growing the object pool during combat; coins are now pre-warmed at startup and before each wave. Smoother hyper-travel between waves (TrailRenderer instead of spawning fade-line VFX each transition). Combat HUD no longer repeatedly scans the whole scene for the player’s Health component. Wave lag diagnostics are limited to Editor / Development builds only (no debug spam in Release). New: Meteor Shower wave event Meteor shower event with dedicated meteor prefab, trails, and editor setup tools. Meteors deal less damage to the player; shatter shards can damage enemies. Event tuning via Event_MeteorShower (damage, player damage multiplier, shard damage). Combat & weapons Railbreaker: aims at the nearest enemy again (was prioritizing dense clusters); slight balance tune (lower damage, slightly slower f...