- Event type
- patch note
- Published
- 9 March 2025 - 15:13:18 UTC
- Source
- steam_community_announcements
Character Additions and Changes Added AI ability orders and behaviors to NPCs. Abilities (innate, weapon, and consumable) are loaded into type sets, ordered by base power rating, and updated as abilities are added, removed, or leveled. NPCs then use those lists per turn across appropriate spotted targets to find the first matching valid action. Targets are ordered by character behavior settings for both hostile and friendly abilities. Current profiles: Bruiser - Attacks highest HP target; Culler - Attacks lowest HP target; Challenger - Attacks highest threat; Coward - Attacks lowest threat; Healer - Heals/buffs lowest HP friendly; Buffer - Heals/buffs highest-level friendly; Bolster - Heals/buffs lowest-level friendly. Also, enemies will prioritize attacking units that attacked them last turn. (I may split that into separate profiles.) I also added more utility combat-related orders: Tel...