v0.3.3 — R&D Pipeline Rework, Living Race Sim, and a UI That Finally Scales — The Undercut: Racing Manager Steam update #64739

v0.3.3 — R&D Pipeline Rework, Living Race Sim, and a UI That Finally Scales A large depth-and-polish pass built from player feedback. R&D is reworked...

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The Undercut: Racing Manager (4514930)
Event type
patch note
Published
29 June 2026 - 07:05:37 UTC
Source
steam_community_announcements
v0.3.3 — R&D Pipeline Rework, Living Race Sim, and a UI That Finally Scales A large depth-and-polish pass built from player feedback. R&D is reworked, races feel more believable, the inbox is richer, and the UI finally scales properly. R&D & Car Development — The Headline The entire R&D pipeline has been reworked. Improving a fitted part now upgrades its design. Manufacture a new copy and it keeps the performance you paid for — parts no longer come out at base spec. Existing saves self-heal on load. Smarter trait fixes. Fixing one trait no longer wipes your knowledge of other traits on the part. Solved problems stop lingering in the "Fix a problem" list. Design uses a continuous slider instead of fixed tiers, with Improve-style performance/expected columns. Next-season planning overhauled. Every part is now designable, N+1 projects draw from the shared R&D pool, and finished designs send...

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