- Event type
- patch note
- Published
- 2 June 2026 - 04:55:56 UTC
- Source
- steam_community_announcements
Alpha 0.2.7 — Dynamic Time-of-Day Lighting, Procedural Liveries, and a Living Paddock The most visual update so far — and the last major one before our Steam Neo Fest demo. A Sun in the Sky The track used to be lit flat. Now there's a real sun. A full time-of-day system drives a sun direction and global tint curve — cool dawn, neutral noon, golden afternoon, orange dusk. Everything on track reacts to it: Cars get dynamic body shading and metallic specular highlights that rotate as the car turns through corners Tyre walls, grandstands, and trees are shaded the same way — canopies brighten toward the sun, shadows stretch and rotate with the time of day The asphalt gets procedural normal-map micro-relief — surface bumps catch the light, crevices darken Warm racing-line strips, soft edge shadows, and a 1-pixel relief shadow under the white border lines Morning races feel different from sunse...