- Steam App
- The Labyrinth (652050)
- Event type
- patch note
- Published
- 20 March 2018 - 17:28:44 UTC
- Source
- steam_community_announcements
So this is a small update to patch some major issues as well as changing just a couple things before I release this to the main crowd! Bugfixes Fixed multiple issues of the game soft or hard locking when fighting specific enemies (Smoke Dweller, Deathbringer, Hellbringer, and Jester) Fixed conversion Listeners applying their conversion before the parent change (for instance, if you convert a portion of Damage Taken to Health, the Heal event would process before the Damage event) Fixed Status Effects that applied their own Listeners (for instance, Damage Reduction) being removed if you applied any other effect Fixed the Dragon Slayer's Drink their Blood Passive Spell second upgrade decreasing the Lifesteal by 10% instead of increasing Fixed the Dragon Slayer's Open Wounds Infinite Spell dealing Damage to himself instead of the enemy Changes The Dragon Slayer's Intimidate now states each e...