Build 301625 for Serious Sam VR: The First Encounter is released! — Serious Sam VR: The First Encounter Steam update #660324

Here are the changes: General: - Fixed crash due to inability to create Player Puppet entity on some configurations. - Jump height is no longer...

Steam App
Serious Sam VR: The First Encounter (552450)
Event type
patch note
Published
28 April 2017 - 09:22:49 UTC
Source
steam_community_announcements
Here are the changes: General: - Fixed crash due to inability to create Player Puppet entity on some configurations. - Jump height is no longer frame-rate dependent even when sliding along walls. - Fixed crash when loading a save with dynamically spawned SS1 rotating cannons. - Fixed broken lava elementals when loading a save that was saved during their spawn animation. - Starting the game with +level now works with level paths in local OS format (backslashes and all). - Fixed sorting order of workshop files. They now override regular game gro files because they are sorted correctly. - Fixed problem with crumbs casting shadows even when theirs rendering was disabled. - Fixed some lighting artefacts happening in specific places. - Fixed some GLSL shader compiling errors on OSX platform. - Various stability and performance improvements in Vulkan. - Misc optimizations in model instancing. -...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.