- Event type
- patch note
- Published
- 20 December 2017 - 16:32:14 UTC
- Source
- steam_community_announcements
Hey everyone! Here's a year end patch for the game. Status: Windows: YES Mac: YES Linux: YES There's a lot of fixes in this one, which means there's also an opportunity for regressions. I like to think I've checked thoroughly, but please let me know if I broke anything that wasn't already broken and I'll do my best to address it. The big two things I've tried to address this time around are general performance in battles, and navigation using the gamepad. Changelog for Version 2.2.0 12/19 build: Lots of battle optimizations: - don't call unnecessary updates on enemies - don't call unnecessary updates on effects - cache results of effect palette swaps rather than doing it EVERY SINGLE TIME - Fix occassional NaN values for a projectile's angle, which would trigger a while loop of SIX MILLION ITERATIONS (every update!!!!) - Throttle how many times an enemy's HP bar can be redrawn per unit o...