Chivalry: Medieval Warfare CU2 Patch 4, Hotfix 1 — Chivalry: Medieval Warfare Steam update #668500

http://cloud-2.steampowered.com/ugc/3300314195229336141/FCFD9F549CA06CB3A2E2F96ABFC634132DB94F2F/ Changes Potential protection against spawning "ghosts"...

Steam App
Chivalry: Medieval Warfare (219640)
Event type
patch note
Published
21 February 2014 - 15:47:21 UTC
Source
steam_community_announcements
http://cloud-2.steampowered.com/ugc/3300314195229336141/FCFD9F549CA06CB3A2E2F96ABFC634132DB94F2F/ Changes Potential protection against spawning "ghosts" when players are undergoing seamless transition between Workshop maps Fix loading screen jamming up on the screen when timing out between Workshop map transitions Fix customization not working from frontend Add changelist number to main menu Fix issues where users would all be found to be "beginners" and all get the beginner servers at the top of their browser Fixed sublevel issues causing duplicate meshes in FFA-Moor Because we still don't have maxsoundnodechildren exposed in GUI: ease GPU memory requirements even more, CPU slightly (3GB users get thrown into bucket 2 instead of bucket 1) Fix crash when trying to extract an empty .cmwsdk file New error message in the WorkshopUploadTool if missing a GUID Servers Start the server with...

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