Chivalry: Medieval Warfare CU2 Patch 4, Hotfix 1 — Chivalry: Medieval Warfare Steam update #668501

http://cloud-2.steampowered.com/ugc/3300314195229336141/FCFD9F549CA06CB3A2E2F96ABFC634132DB94F2F/ Changes Potential protection against spawning "ghosts"...

Steam App
Chivalry: Medieval Warfare (219640)
Event type
patch note
Published
21 February 2014 - 15:47:21 UTC
Source
steam_community_announcements
http://cloud-2.steampowered.com/ugc/3300314195229336141/FCFD9F549CA06CB3A2E2F96ABFC634132DB94F2F/ Changes Potential protection against spawning "ghosts" when players are undergoing seamless transition between Workshop mapsFix loading screen jamming up on the screen when timing out between Workshop map transitionsFix customization not working from frontendAdd changelist number to main menuFix issues where users would all be found to be "beginners" and all get the beginner servers at the top of their browserFixed sublevel issues causing duplicate meshes in FFA-MoorBecause we still don't have maxsoundnodechildren exposed in GUI: ease GPU memory requirements even more, CPU slightly (3GB users get thrown into bucket 2 instead of bucket 1)Fix crash when trying to extract an empty .cmwsdk fileNew error message in the WorkshopUploadTool if missing a GUID Servers Start the server with, e.g. -sdkf...

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