BETA - Chivalry: Medieval Warfare CU 2 Patch 4 Hotfix 1 — Chivalry: Medieval Warfare Steam update #668502

https://cdn.steampulse.org/steam/asset?u=http%3A%2F%2Fmedia.steampowered.com%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F219640%2F235e13def92ef85298547e12bf2d4db8fd5652ad.jpg Coming soon to a Beta near you. Any...

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Chivalry: Medieval Warfare (219640)
Event type
patch note
Published
19 February 2014 - 18:47:59 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=http%3A%2F%2Fmedia.steampowered.com%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F219640%2F235e13def92ef85298547e12bf2d4db8fd5652ad.jpg Coming soon to a Beta near you. Any help testing will be appreciated. Of particular concern are transitions between maps, both Workshop and vanilla, because of SDK-related changes. Changes Potential protection against spawning "ghosts" when players are undergoing seamless transition between Workshop maps Fix loading screen jamming up on the screen when timing out between Workshop map transitions Fix customization not working from frontend Add changelist number to main menu Fix issues where users would all be found to be "beginners" and all get the beginner servers at the top of their browser Fixed sublevel issues causing duplicate meshes in FFA-Moor Because we still don't have maxsoundnodechildren exposed in GUI: ease GPU memory requirements even more, CPU slightly (3GB u...

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