- Event type
- patch note
- Published
- 24 October 2025 - 21:49:27 UTC
- Source
- steam_community_announcements
I noticed a bunch of weapons had nonsensical volumes. While updating these, I realized that half of weapon attack speed was being derived from weapon volume. This didn't make any sense, so I rewrote the melee attack speed formula and functions.Melee attack speed is now derived primarily from weapon weight, then modified by weapon length vs the height of the wielder. This greatly benefits especially large characters, and may limit the weapon choices of smaller ones.Strength now bonuses the speed of melee attacks according to the weapon's weight. Each point of strength above 10 shaves off 1/100th of a second for every 500g of weapon weight. This doesn't sound like a lot, but it stacks with the existing bonuses from dexterity, melee skill, martial arts, and other sources.Nearly all weapons have had their volume, weight, and length adjusted to far better match their real world values.Because...