- Event type
- patch note
- Published
- 8 September 2025 - 06:59:44 UTC
- Source
- steam_community_announcements
Refactored pulping. It now properly assesses the total damage of a weapon and weights its damage types by ratio. Pulping heavily favors bashing weapons and benefits from strength and survival skill. In general it should take a bit longer than it did previously, though pulp times are highly random due to how the system is currently set up. Please note that the pulping changes are still under review, and feedback is appreciated. It is meant to be an onerous task and one you are tempted to gamble on skipping in order to get more kills or do more work in a day, not something that makes it impossible to clear a building without taking several naps.Corrected several issues with pulping where it was not properly checking weariness or draining stamina. This is likely the biggest part of the change: If you get too weary, consider that you may not want to go on pulping as it will start to take an ...