- Event type
- patch note
- Published
- 16 August 2025 - 18:53:11 UTC
- Source
- steam_community_announcements
It is now slightly easier to hit huge and tiny enemies in ranged combat. This includes bomb shrapnel, guns, arrows, throwing, etc. but not reach attacks.The HARDTOSHOOT flag now functions identically to crouching, making you count as being 25% smaller than you were for purposes of getting hit in ranged combat. HARDTOSHOOT only goes on monsters in vanilla, and they can't crouch, but if it COULD go on a character in a mod or something, it'd stack with crouching or lying down, which make you 25% and 50% smaller respectively.It is a bit easier to hit tiny creatures in melee and a bit harder to hit huge creatures, and there's a bit of an RNG component to help prevent infinite misses. This goes for both characters and monsters.Monsters who dodge multiple times in a turn now have a 50% chance to receive stacking debuffs to their dodge until the end of that turn. Currently the cap is -2. I tried...