- Event type
- patch note
- Published
- 30 July 2025 - 19:47:43 UTC
- Source
- steam_community_announcements
Updates Added the Gradual Mutation trait, available at character creation for all characters. This five-point trait will allow you to select a mutation line at game start. From then on, you will gradually gain mutations in that line, good and bad, until you have crossed the threshold. This integrates mutations into the gameplay at a more natural rate without requiring you to make a lucky find or explore labs. Only the plant and animal lines are available this way, as the other lines are either vanishingly rare or of a more designer nature. Size-changing mutations will now dynamically scale your character tile to be bigger or smaller accordingly. Added vitamin C supplements. Added alarms to some houses. If both are valid for a technique, you will now favor natural attack vectors (IE claws instead of fists) 75% of the time. This should substantially buff toe talons, hooves, and other mutat...